@startuml
sprite $mask_face [48x48/16] {
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}


!define FA6_MASK_FACE(_alias) ENTITY(rectangle,black,mask_face,_alias,FA6 MASK_FACE)
!define FA6_MASK_FACE(_alias, _label) ENTITY(rectangle,black,mask_face,_label, _alias,FA6 MASK_FACE)
!define FA6_MASK_FACE(_alias, _label, _shape) ENTITY(_shape,black,mask_face,_label, _alias,FA6 MASK_FACE)
!define FA6_MASK_FACE(_alias, _label, _shape, _color) ENTITY(_shape,_color,mask_face,_label, _alias,FA6 MASK_FACE)
skinparam folderBackgroundColor<<FA6 MASK_FACE>> White
@enduml